Hospitals May Turn To Algorithms To Fight Fatal Infections

Hospitals May Turn To Algorithms To Fight Fatal Infections

An anonymous reader quotes a report from Scientific American: Clostridium difficile, a deadly bacterium spread by physical contact with objects or infected people, thrives in hospitals, causing 453,000 cases a year and 29,000 deaths in the United States, according to a 2015 study in the New England Journal of Medicine. Traditional methods such as monitoring hygiene and warning signs often fail to stop the disease. But what if it were possible to systematically target those most vulnerable to C-diff? Erica Shenoy, an infectious-disease specialist at Massachusetts General Hospital, and Jenna Wiens, a computer scientist and assistant professor of engineering at the University of Michigan, did just that when they created an algorithm to predict a patient’s risk of developing a C-diff infection, or CDI. Using patients’ vital signs and other health records, this method — still in an experimental phase — is something both researchers want to see integrated into hospital routines.

The CDI algorithm — based on a form of artificial intelligence called machine learning — is at the leading edge of a technological wave starting to hit the U.S. health care industry. After years of experimentation, machine learning’s predictive powers are well-established, and it is poised to move from labs to broad real-world applications, said Zeeshan Syed, who directs Stanford University’s Clinical Inference and Algorithms Program. Shenoy and Wiens’ CDI algorithm analyzed a data set from 374,000 inpatient admissions to Massachusetts General Hospital and the University of Michigan Health System, seeking connections between cases of CDI and the circumstances behind them. The records contained over 4,000 distinct variables. As it repeatedly analyzes this data, the ML process extracts warning signs of disease that doctors may miss — constellations of symptoms, circumstances and details of medical history most likely to result in infection at any point in the hospital stay.

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Posted by amiller in Blog, medicine

The Museum Of Art And Digital Entertainment Calls For Anti-Circumvention Exemptions To Be Extended To Online Game Archives

Now that we’ve covered a couple of stories about game companies, notably Blizzard, bullying the fans that run antiquated versions of MMO games on their own servers to shut down, it’s as good a time as any to discuss a recent call for the DMCA anti-circumvention exemptions to include the curation of abandoned MMO games. A few weeks back, during the triennial public consultation period in which the U.S. Copyright Office gathers public commentary on potential exemptions to the DMCA’s anti-circumvention provisions, a bunch of public comments came in on the topic of abandoned video games. Importantly, the Librarian of Congress already has granted exemptions for the purpose of preserving the art of video games so that libraries and museums can use emulators to revive classic games for the public.

But what do you do if you’re looking to preserve a massive multiplayer online game, or even single-player games, that rely on server connections with the company that made those games in order to operate? Those servers don’t last forever, obviously. Hundreds of such games have been shut down in recent years, lost forever as the companies behind them no longer support the games or those that play them.

Well, one non-profit in California, The Museum of Art and Digital Entertainment, wants anti-circumvention exemptions for running servers for these games to keep them alive as well.

“Although the Current Exemption does not cover it, preservation of online video games is now critical,” MADE writes in its comment to the Copyright Office. “Online games have become ubiquitous and are only growing in popularity. For example, an estimated fifty-three percent of gamers play multiplayer games at least once a week, and spend, on average, six hours a week playing with others online.”

“Today, however, local multiplayer options are increasingly rare, and many games no longer support LAN connected multiplayer capability,” MADE counters, adding that nowadays even some single-player games require an online connection. “More troubling still to archivists, many video games rely on server connectivity to function in single-player mode and become unplayable when servers shut down.”

Due to that, MADE is asking the Copyright Office (and the Librarian of Congress) to allow libraries and museums exemptions to run their own servers to display these games as well. Frankly, it’s difficult to conjure an argument against the request. If games are art, and they are, then they ought to be preserved. The Copyright Office has already agreed with this line of thinking for the category of games that don’t require an online connection, so it’s difficult to see how it could punt on the issue of online games.

And, yet, we have examples of fan-run servers of abandoned games, or versions of games, getting bullied by companies like Blizzard. These fan-servers are essentially filling the same role that groups like MADE would like to do: preserving old gaming content that has been made otherwise unavailable by companies that have turned down online game servers.

It’s enough to make one wonder why a group of fans of a game shouldn’t get the same protections afforded to a library or museum, if the end result is nearly identical.

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Posted by amiller in Blog
New York Times CEO: Print Journalism Has Maybe Another 10 Years

New York Times CEO: Print Journalism Has Maybe Another 10 Years

New York Times CEO Mark Thompson believes that the newspaper printing presses may have another decade of life in them, but not much more. “I believe at least 10 years is what we can see in the U.S. for our print products,” Thompson said on “Power Lunch.” He said he’d like to have the print edition “survive and thrive as long as it can,” but admitted it might face an expiration date. “We’ll decide that simply on economics,” he said. “There may come a point when the economics of [the print paper] no longer make sense for us. The key thing for us is that we’re pivoting. Our plan is to go on serving our loyal print subscribers as long as we can. But meanwhile to build up the digital business, so that we have a successful growing company and a successful news operation long after print is gone.” CNBC reports: Digital subscriptions, in fact, may be what’s keeping the New York Times afloat for a new generation of readers. While Thompson said the number of print subscribers is relatively constant, “with a little bit of a decline every time,” the company said last week that it added 157,000 digital subscribers in the fourth quarter of 2017. The majority were new subscribers, but that number also included cooking and crossword subscriptions. Revenue from digital subscriptions increased more than 51 percent in the quarter compared with a year earlier. Overall subscription revenue increased 19.2 percent. Meanwhile, the company’s fourth-quarter earnings and revenue beat analysts expectations, “even though the print side of the business is still somewhat challenged,” Thompson said. Total revenue rose 10 percent from a year earlier to $484.1 million. New York Times’ shares have risen more than 20 percent this year. “Without question we make more money on a print subscriber,” Thompson added. “But the point about digital is that we believe we can grow many, many more of them. We’ve already got more digital than print subscribers. Digital is growing very rapidly. Ultimately, there will be many times the number of digital subscribers compared to print.”

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Posted by amiller in Blog, communications
Kaspersky Says Telegram Flaw Used For Cryptocurrency Mining

Kaspersky Says Telegram Flaw Used For Cryptocurrency Mining

According to Kaspersky Lab, hackers have been exploiting a vulnerability in Telegram’s desktop client to mine cryptocurrencies such as Monero and ZCash. “Kaspersky said on its website that users were tricked into downloading malicious software onto their computers that used their processing power to mine currency, or serve as a backdoor for attackers to remotely control a machine,” reports Bloomberg. From the report: While analyzing the servers of malicious actors, Kaspersky researchers also found archives containing a cache of Telegram data that had been stolen from victims. The Russian security firm said it “reported the vulnerability to Telegram and, at the time of publication, the zero-day flaw has not since been observed in messenger’s products.”

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Posted by amiller in bitcoin, Blog
Seattle To Remove Controversial City Spying Network After Public Backlash

Seattle To Remove Controversial City Spying Network After Public Backlash

schwit1 shares a report from Activist Post: Following years of resistance from citizens, the city of Seattle has decided to completely remove controversial surveillance equipment — at a cost of $150,000. In November 2013, Seattle residents pushed back against the installation of several mesh network nodes attached to utility poles around the downtown area. The American Civil Liberties Union of Washington and privacy advocates were immediately concerned about the ability of the nodes to gather user information via the Wi-Fi connection. The Seattle Times reports on the latest developments: “Seattle’s wireless mesh network, a node of controversy about police surveillance and the role of federal funding in city policing, is coming down. Megan Erb, spokeswoman for Seattle Information Technology, said the city has budgeted $150,000 for contractor Prime Electric and city employees to remove dozens of surveillance cameras and 158 ‘wireless access points’ — little, off-white boxes with antennae mounted on utility poles around the city.”

The nodes were purchased by the Seattle Police Department via a $3.6 million grant from the Department of Homeland Security. The Seattle Police Department argued the network would be helpful for protecting the port and for first-responder communication during emergencies. As the Times notes, “the mesh network, according to the ACLU, news reports and anti-surveillance activists from Seattle Privacy Coalition, had the potential to track and log every wireless device that moved through its system: people attending protests, people getting cups of coffee, people going to a hotel in the middle of the workday.” However, by November 2013, SPD spokesman Sean Whitcomb announced, “The wireless mesh network will be deactivated until city council approves a draft (privacy) policy and until there’s an opportunity for vigorous public debate.” The privacy policy for the network was never developed and, instead, the city has now opted to remove the devices at a cost of $150,000. The Times notes that, “crews are tearing its hardware down and repurposing the usable parts for other city agencies, including Seattle Department of Transportation traffic cameras.”

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Posted by amiller in Blog, privacy
Trump Administration Wants To Fire 248 Forecasters At the National Weather Service

Trump Administration Wants To Fire 248 Forecasters At the National Weather Service

An anonymous reader quotes a report from Fortune: After a year that saw over $300 million in damages from hurricanes, wildfires, and other natural disasters, the Trump administration is proposing significant cuts to the National Weather Service (NWS) and hopes to eliminate the jobs of 248 weather forecasters. The idea, which is part of the 2019 fiscal budget proposal and caught the agency by surprise, is being derided by the NWS’s labor union, which says the cuts will impact the reliability of future weather forecasts and warnings. All totaled, the Weather Service faces cuts of $75 million in the initial proposal. Some or all of those cuts could be jettisoned before the bill is voted upon. “We can’t take any more cuts and still do the job that the American public needs us to do — there simply will not be the staff available on duty to issue the forecasts and warnings upon which the country depends,” said Dan Sobien, the president of the National Weather Service Employees Organization. Further reading: The Washington Post

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Posted by amiller in Blog, earth
Google Is Adding Snapchat-Style Stories To Mobile Search Results

Google Is Adding Snapchat-Style Stories To Mobile Search Results

Google is rolling out tappable, visual stories that incorporate text, images, and videos in the style made popular by Snapchat. “It started widely testing the multimedia format, called AMP stories, today (Feb. 13) in an effort to help publishers engage more with readers on mobile,” reports Quartz. Google announced the feature in a developer blog post. From the report: Users can now find Google stories in search results — in a box called “visual stories” — when they search on mobile at g.co/ampstories for the names of publishers that have begun using the format, such as CNN, Conde Nast, Hearst, Mashable, Meredith, Mic, Vox Media, and the Washington Post brands. Google worked with those publishers to develop the format. Desktop users can also get a taste of stories through Google’s Accelerate Mobile Pages site. When a user selects a story, like Cosmopolitan magazine’s piece on apple cider vinegar, it displays in a full-screen, slideshow format, similar to those on Snapchat and Instagram.

The multimedia format is part of Google’s Accelerated Mobile Pages (AMP) project, a competitor to Facebook’s Instant Articles that helps load pages faster on mobile devices. Like AMP, the AMP story format is open-sourced, so anyone can use it. However, Google is reportedly only displaying stories from a select group of publishers, including those it partnered with on the development, on its own site at the moment. The company said it plans to bring AMP stories to more Google products in the future, and expand the ways they appear in Google search.

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Posted by amiller in Blog, google